

Add noise in modify tab to add texture to it, and you can experiment, using many different alphas, and playing around with noise and noise alpha to make your desired brushes. One method is to add some alpha in the ZBrush alpha tab, such as alpha 28, and right after play around with it a bit. Like Photoshop, you can vary your brush tip and values within ZBrush. There are some other methods out there but these are the cleanest and easiest ones. To connect the hands you can merge two SubTools together and simply use a curve bridge or Zmodeler bridge.

Posing fingers with Zsphere is pretty handy and simple, and after that you can make a skin for them. You can either create a ready rig for your hands or you can simply add a Zsphere to your scene and simply pose it. Posing hands with Zspheres and connecting hands For the rest, I modeled the assets using ZBrush Zmodeler, the topology brush, Zsphere, and I used a variety of curve brushes. After that, I used the DE HairTubes brush, which you can download here. As well as the basic shapes of the birds, I also kept the hair basic to control the direction of the hair. I started with very basic shapes and forms in ZBrush and blocked everything in. This piece was based on a concept by guweiz which you can find here.īlocking the big shapes and forms in ZBrush I am freelance digital sculptor and 3D character modeler, and here are some quick tips about how I made "Sad" which was sculpted and rendered in ZBrush, with post effects in Photoshop.
